Hook + Pin Group = magic.
Having showcased the final render of his latest digital character last week, Roman "iltaen" Gibadullin, a 3D Artist specializing in low-poly character modeling, has shared a couple of impressive under-the-hood demos that offer a closer look at the character's skirt.
Set up in Blender, the simulation allows the skirt model to move in real-time in a lifelike manner, making it perfect for animation. According to the author, the setup works using a combination of Hook, a Blender modifier that lets you deform a mesh, curve, or lattice using another object, and Pin Group, a Vertex group for controlling the shape of the cloth by pinning.
And here's the character's final render:
Previously, Roman also demonstrated how the character's fishnet gloves were modeled, how the chain on the skirt was made, how the foot roll mechanism was set up, and how her head was sculpted in Blender:
You can learn more and check out Roman's earlier projects by visiting the author's Twitter page. We also recommend checking out iltaen's YouTube channel to learn more about low poly modeling and procedural VFX in Blender.
Don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram, Twitter, LinkedIn, TikTok, and Reddit, where we share breakdowns, the latest news, awesome artworks, and more