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Articles

Creating Realistic Hi-Fi RUSH's Chai in ZBrush & Substance 3D

Seunghoon Roh told us how he created a fan art of Chai from Hi-Fi RUSH, discussing preserving the character's design while adding original elements and visualizing the face, hair, and clothes using ZBrush, Unreal Engine 5, and Substance 3D Painter.

Seunghoon Roh

Oct 08, 2024

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Learn How to Create Character with Oil Painting Texture in This Course

You will learn how to visualize high-precision Chinese-style embroidery pattern and realistic animal fur in XGen, along with tips for using various types of lighting in Maya, ZBrush, Marvelous Designer, and Substance 3D.

Emma Collins

Oct 08, 2024

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Viking Dragon Hunter's Mountain Retreat Imagined in 3D With UE5

Nichapat Thanasuan showcased a stunning environment set up using hand-made assets.

Theodore McKenzie

Oct 08, 2024

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Learn to Create a Surreal Creature with Intricate Accessories

Marco Gifuni provided a detailed breakdown of the Yokay Project, which contains creatures, clothes, jewelry, and weapons, using ZBrush, Maya, Cinema 4D, and Marvelous Designer. They also explained how the tonal variety in skin color was achieved. 

Marco Gifuni

Oct 04, 2024

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Take a Look at This Stunning Turtle 3D Model Created in UE5

Eduardo Porceli showcased his amazing artwork.

Emma Collins

Sep 30, 2024

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Check Out This 3D Model of Old Orc

A new project by Aakash Panchal.

Gloria Levine

Sep 27, 2024

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Learn How to Create a Marty-Looking Character in ZBrush & Blender

Yura Karpenko showed us the workflow behind his project of creating a stylish character, explaining how he visualized his glasses, added imperfections to the surfaces, and sculpted small details such as folds on the clothes using Marvelous Designer, ZBrush, and Blender.

Yura Karpenko

Sep 25, 2024

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Check Out This Guide on Character Creation in Unreal Engine 5

Get the course for 40% off.

Emma Collins

Sep 25, 2024

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See How to Texture Cozy Stylized Street of Italian Town

Alexander Agredo told us how he used a combination of modern and traditional workflows to make the La Piazzetta project, discussed the texturing workflow in detail, and explained why adding movement is important for a scene.

Alexander Agredo

Sep 24, 2024

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