Articles
A Step-by-Step Guide on Recreating Venice City View in UE5
Florian Wagner provided a detailed breakdown of recreating Venice street view in Unreal Engine 5 and shared some useful texturing and composition tips to achieve a desired look with rich and natural layering.
Florian Wagner
Oct 10, 2024
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Learn How To Craft Viking-Inspired Knife With ZBrush & Substance 3D
Sujay Mali shared a detailed breakdown of the Raven Knife project, explaining how this Viking-inspired Damascus steel knife with a horn-carved handle and a leather sheath was created using Maya, ZBrush, Substance 3D Painter, and Unreal Engine 5.
Sujay Mali
Oct 09, 2024
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Creating Realistic Hi-Fi RUSH's Chai in ZBrush & Substance 3D
Seunghoon Roh told us how he created a fan art of Chai from Hi-Fi RUSH, discussing preserving the character's design while adding original elements and visualizing the face, hair, and clothes using ZBrush, Unreal Engine 5, and Substance 3D Painter.
Seunghoon Roh
Oct 08, 2024
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Learn How to Create Character with Oil Painting Texture in This Course
You will learn how to visualize high-precision Chinese-style embroidery pattern and realistic animal fur in XGen, along with tips for using various types of lighting in Maya, ZBrush, Marvelous Designer, and Substance 3D.
Emma Collins
Oct 08, 2024
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Viking Dragon Hunter's Mountain Retreat Imagined in 3D With UE5
Nichapat Thanasuan showcased a stunning environment set up using hand-made assets.
Theodore McKenzie
Oct 08, 2024
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Terrain Design of Scene Inspired by The Creator
Baptiste Vercier showed us the workflow behind The Creator-inspired environment, discussed working on terrain and scattering in Houdini, and talked about the mix of hard surface modeling and kitbashing he used for modeling.
Baptiste Vercier
Oct 07, 2024
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Artist Celebrates PlayStation 30th Anniversary With a Stunning Diorama
Cal Steel showcased several highly detailed PS-themed props made in 3ds Max, ZBrush, and Substance 3D.
Theodore McKenzie
Oct 03, 2024
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Modular Nighttime Medieval Town Created With Blender & UE5
Allan Politano walked us through the Wood Grove Town Night project, detailing how a medieval-inspired modular town was crafted using Blender, Unreal Engine 5's Nanite and Lumen, and Substance 3D Painter, and sharing valuable tutorials and resources.
Allan Politano
Oct 03, 2024
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Check Out This Ferocious Burning Godzilla Set Up in 3D
The artist utilized EmberGen to simulate the smoke.
Theodore McKenzie
Oct 02, 2024
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