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Articles

Terrain Design of Scene Inspired by The Creator

Baptiste Vercier showed us the workflow behind The Creator-inspired environment, discussed working on terrain and scattering in Houdini, and talked about the mix of hard surface modeling and kitbashing he used for modeling.

Baptiste Vercier

Oct 07, 2024

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Learn to Create a Surreal Creature with Intricate Accessories

Marco Gifuni provided a detailed breakdown of the Yokay Project, which contains creatures, clothes, jewelry, and weapons, using ZBrush, Maya, Cinema 4D, and Marvelous Designer. They also explained how the tonal variety in skin color was achieved. 

Marco Gifuni

Oct 04, 2024

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Maxon One 2025 Is Here

Effortlessly direct simulations with Cinema 4D, generate beautiful caustics with a single click in Redshift, and take the power of ZBrush on the go with this release.

Amber Rutherford

Sep 11, 2024

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Download This Houdini-Made Harry Potter's Death Eater

Mo Gamal is sharing his project for free.

Amber Rutherford

Sep 09, 2024

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Every Model in This 3D Scene Was Made Procedurally Using Houdini

The uncommon choice of modeling software allowed for some breathtaking results.

Theodore McKenzie

Sep 09, 2024

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Maxon Teases a Huge Announcement Regarding ZBrush for iPad

We'll hear more about the long-awaited iOS version of ZBrush next Tuesday, the team's cryptic trailer suggests.

Theodore McKenzie

Sep 05, 2024

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Take A Look At This Cinematic Houdini Popcorn Simulation

Gahui Han and Fabian Strube revealed a new personal project, accompanied by a quick breakdown of making it pop quite literally.

Amber Rutherford

Sep 02, 2024

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3D Artist Shares a Closer Look at Call of Duty's Character Models

Tom Newbury unveiled some close-ups and WIP shots depicting Nova, Calisto, Reyes, and Ghost.

Theodore McKenzie

Aug 28, 2024

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TFT's Choncc Grain Simulation Made With Houdini & Redshift

"I used Vellum Grain for sand, 5.5 million particles."

Amber Rutherford

Aug 27, 2024

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