Interview
A Step-by-Step Guide on Recreating Venice City View in UE5
Florian Wagner provided a detailed breakdown of recreating Venice street view in Unreal Engine 5 and shared some useful texturing and composition tips to achieve a desired look with rich and natural layering.
Florian Wagner
Oct 10, 2024
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Learn How To Craft Viking-Inspired Knife With ZBrush & Substance 3D
Sujay Mali shared a detailed breakdown of the Raven Knife project, explaining how this Viking-inspired Damascus steel knife with a horn-carved handle and a leather sheath was created using Maya, ZBrush, Substance 3D Painter, and Unreal Engine 5.
Sujay Mali
Oct 09, 2024
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Creating Realistic Hi-Fi RUSH's Chai in ZBrush & Substance 3D
Seunghoon Roh told us how he created a fan art of Chai from Hi-Fi RUSH, discussing preserving the character's design while adding original elements and visualizing the face, hair, and clothes using ZBrush, Unreal Engine 5, and Substance 3D Painter.
Seunghoon Roh
Oct 08, 2024
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Terrain Design of Scene Inspired by The Creator
Baptiste Vercier showed us the workflow behind The Creator-inspired environment, discussed working on terrain and scattering in Houdini, and talked about the mix of hard surface modeling and kitbashing he used for modeling.
Baptiste Vercier
Oct 07, 2024
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Learn to Create a Surreal Creature with Intricate Accessories
Marco Gifuni provided a detailed breakdown of the Yokay Project, which contains creatures, clothes, jewelry, and weapons, using ZBrush, Maya, Cinema 4D, and Marvelous Designer. They also explained how the tonal variety in skin color was achieved.
Marco Gifuni
Oct 04, 2024
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Why Non-Gaming Brands Need 3D Gaming Content
Matthew Warneford, CEO of Dubit, talked to us about creating 3D gaming content for the Cricket World Cup, Adidas, Charlie XCX, and Samsung inside Roblox, discussing why non-gaming brands need it and how prices are formed.
Matthew Warneford
Oct 04, 2024
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Comprehensive Tutorial on Modeling & Texturing a Dragon in Houdini
Johnny Fehr presented a step-by-step tutorial on texturing and lookdev for a dragon in Mari and Houdini using RenderMan, emphasizing techniques and procedures for achieving intricate material complexity.
Johnny Fehr
Oct 03, 2024
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Modular Nighttime Medieval Town Created With Blender & UE5
Allan Politano walked us through the Wood Grove Town Night project, detailing how a medieval-inspired modular town was crafted using Blender, Unreal Engine 5's Nanite and Lumen, and Substance 3D Painter, and sharing valuable tutorials and resources.
Allan Politano
Oct 03, 2024
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How an Eye Camera Design for Alien Romulus Film Was Created
Pablo Dominguez talked to us about creating the EchoProbe camera prop design for the latest Alien movie, discussing how he achieved an authentic 70s-inflected sci-fi appearance using Blender.
Pablo Dominguez
Oct 01, 2024
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